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Video CGRundertow POKEMON TRADING CARD GAME for Game Boy Color Video Game Review (Pokemon trading card game mobile)

Pokmon Trading Card Game review. Classic Game Room presents a CGRundertow review of Pokmon Trading Card Game for Game Boy Color. I wanna be.

Video game versions of collectible card games have always been an attractive option for
casual players who don’t really want to pony up fat stacks of cash for fat stacks
of potentially-worthless cardboard. Back when Charizards were fetching Suikoden II money,
you could just pick up a copy of this Game Boy Color version and have a slew of ‘em
at your fingertips. That is, if you had friends with the game as well, or were content beating
up the AI opponents over and over again. Now, a decade and change after this version’s
release, chances are you’re not going to find too many people with a copy ready to
duel... which is fine, because the game stands sound enough on its own.
Without getting too deep into explaining the mechanics of the game, the important part
to mention is that the user interface puts within a few menu selections all the data
you need to play the game, even despite the compressed screen of the Game Boy Color. Heck,
there’s even room for eye-catching status and attack animations, though the card art
is reduced to monochrome to make palette space for both active Pokemon. You can easily check
your hand and bench, get the full text of any card in play, retreat your active Pokemon,
and utilize any Pokemon Powers on your path to, all together now, BE THE VERY BEST LIKE
NO ONE EVER WAS. With cardboard. There are eight gyms - erm, clubs - each featuring a
spate of popcorn trainers - I mean, card battlers - as well as a Gym Leader - gah. Club Master
- who yields a badge - dammit, medal -

when defeated. Instead of battling cards in the
wild (which makes even less sense than the rest of the game), defeated trainers instead
fork over a couple booster packs, allowing you to either customize your starter deck,
or build a new one completely from scratch.
You’ve got four slots for decks, which can either be your own creations or pre-designed
decks available from Professor Mason’s lab (providing you have the cards in your supply).
And while only the base set and first two expansions are available, there’s still
plenty of options to choose from. There are even Game Boy-exclusive cards that often call
upon a random element that’d be difficult to replicate on a physical table. (outside
of having a pile of dice on hand). It’s kind of reminiscent of the original Magic:
the Gathering PC game’s Astral cards. On top of that, you can trade cards quickly using
the Game Boy Color’s infrared port... if you’re not just playing this on a GBA, alone.
If you’re a fan of the TCG today... well, you’re probably going to look at these old
cards and cringe at the slowness. (Not of the video game, but of the state of the card
game at that moment in time.) But if you’re up for a bit of nostalgia, or you long for
a time when your opponent didn’t usually start with a 180HP Darkrai-EX, track down
a copy. It’ll help you kill time until the TCG Online finally gets out of beta.

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